![]() The handy ‘ask staff for advice’ option is gone-any suggestions from backroom staff require manual navigation to the Backroom Advice page. It makes managing the entire club, instead of just the first team, streamlined and plausible. Each player can be set to available-with substitution instructions-on the one screen. Setting unused or unfit players for other squads is a lot easier. Managers can also take some of the coaching load, which was especially useful in the lowest playable English league when budget troubles forced me to fire coaches. ![]() Managers have stats of their own now, which means I had to send my manager-self on training courses to get new qualifications, instead of starting out as a 20-something-year-old wonderkid with the highest qualifications possible. ![]() ![]() The new layout isn’t terrible-I actually like how clean and clear the new sidebar is-but returning fans will have some adjusting to do. FM15 has a completely overhauled user interface, which means I’ve struggled to overwrite hundreds of hours of habit in order to memorise where the various functions are now located. There are some big changes from previous versions. Sports Interactive is truly dedicated to creating an authentic, comprehensive experience-just ask the English Premier League teams using the Football Manager player database to supplement their own scout reports. Tunnel interviews, sideline pep talks, and manager physical and mental stats are but a few of the new inclusions. Football Manager allows a football fan to take control of their favourite club and lead them to glory (or into obscurity, as was the case when I first played Football Manager fortunately, I was fired before anything irreversibly bad happened).įootball Manager 2015 provides even more options for managers. Managers are responsible for a multitude of things-setting team training, signing players, and deciding match tactics to name a few-and Football Manager puts all of that responsibility in the player’s hands. The Football Manager series has a staggering amount of depth and complexity. I’ve taken obscure low-league teams to dizzying heights, somehow helped the Cook Islands qualify for the Olympics, and been immortalised in the managerial hall of fame several times, but I still have much to learn.īut let’s start at the beginning: why would anybody want to play a game that is effectively a series of exceedingly complicated Excel spreadsheets with accompanying diminutive match animations?įor the thrill of being a manager, of course. Even with 504 hours of play time split between the 20 iterations, I’m not prepared to rate myself as anything more than ‘competent’. Then I look down at the clock and realise it’s 6:27 in the morning and I haven’t gone to bed.įootball Manager demands mastery. We’d need a miracle just to make the final now. That Torquay goal has pushed this FA Trophy semi-final into extra time, something my fatigued and outclassed Whitehawk players will invariably struggle with. The crowd erupts-strange, given the visible lack of fans for this minor-tier clash-and a muted groan escapes me. A player arcs the ball between two defenders, past the goalkeeper, and into the net. On the screen, miniature men scoot around a football pitch.
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