Using older versions of PCSX2 down to 1.0.0 (0.9.0 and below didn't work, and I didn't have the willpower at that point to really find out why).Disabling frame-limiting to run the game at 700% speed to see if it would reduce the perceived lag ( this implies to me that the input lag has nothing to do with rendering OR the game itself).Reducing the audio plugin's buffer's length, and disabling the audio plugin altogether.Trying every renderer, including the software ones.Trying all different input APIs, disabling second controller, and trying an alternative controller plugin (Pokopom's plugin instead LilyPad).Trying both keyboard and controller bindings.Playing around with different speedhacks settings.Playing around with EE Cyclerate and VU Cycle Stealing sliders.Disabling VSync in PCSX2 and forcing VSync and triple-buffering to be off in Nvidia panel. ![]() None of those attempts made any change that I could perceive in the severity of the delay. Feel free to respond with ideas here or message me on discord (Cafe#3216). Now after trying all sorts of things, looking online and with the help of the /r/emulation discord (Great lads by the way!) I've tried pretty much anything that came to anyone's mind, so here's a list that I'll try to make as exhaustive as I can, and update as I try new stuff. Looking at load graphs I've no reason to believe I'm hardware limited here. My own gut estimates put the delay at about 200ms, and trying my best to math it out, It's definitely somewhere between 170 and 200ms (Frame stepping through the 30fps recording below will show a delay of 5 to 6 frames). So, I'm experiencing some pretty significant input lag trying to play God Hand (which, if you're not familiar with it, is a game that can require precise timing and quick reaction). Like many others, competitive shooters and/or fighting games ruined me! Let me preface this by saying that I'm generally very sensitive to input lag.
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