![]() The cost of warfare and how Victoria III models the long-lasting effects of conflict. ![]() Journal entries, events, and the content delivery system.Īn overview of the 2D art and the User Interface of Victoria III.Ī deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility.Ī look at flags and the dynamic flag generation.īilateral peace deals and how to negotiate an end to wars. The mechanics and gameplay of colonization. The construction industry, construction capacity, and the mechanics of building in Victoria III.Ī look at decisions as well as the mechanics behind expeditions.Ī look at the unique buildings of Monuments and Canals.Ī deep dive into the non-playable decentralized nations. The mechanics of trade, trade laws, treaty ports, and more.Įxpansion of markets and the mechanics of Customs Unions. The purpose and mechanics of ports, trade routes, shipping and convoys The journal entries, events etc related to opium consumption and the related diplomatic and political effects of the Chinese opium crisis How the population might rise in armed uprisings and civil wars How minority cultures might take up arms for independence The journal entries, events etc related to slavery and the civil war in USA ![]() How elections start, are run and finish as well as how the following government is formedĪ look at how each individual battle in wars play out How Interest groups can work together in political parties How POPs change religion and culture over time based on the laws of the country The decisions, mechanics and diplomacy of forming ordinary and major unification Every decision matters and over time, the progress or problems will be carved into the earth.All developer diaries about Victoria III (base game). New production methods and amenities create a mass-migration into cities, as new industries darken the skies but brighten the future. The changes in the world are represented in our new dynamic map. Use pacts, alliances, threats and bluffs to claim your place in the sun. In Victoria 3, anything achievable by war, can also be done by diplomacy. But you are an actor on a global stage, racing other nations up the mountain of prestige. Rather than paint the map of the world, you write the book of your nation. Harness the power of steam and coal to transform factory towns into industrial titans. ![]() Import necessary goods to keep your people happy and fuel the factories that will produce valuable items for export. The muscle of industry is powered by the sinews of trade. Social, technological and cultural revolutions provide the perfect playground for your alternate history fantasies. Transform the force of technological innovation into sparks of progress. Turn the shouts of upheaval echoing in the streets into government reform. Never before have the lives of so many changed so much, so quickly. These groups are the foundation of a realistic and dynamic society simulator. Pops have needs, desires and form powerful groups for you to handle. High and low, across cultures and lands - we create a representation of the global population in 1836. In Victoria 3, you meet the people of the age in our Pops system.
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